Move Database
Complete database of all known moves with detailed stats and effects.
Moves (100 of 100)
| Name | Type | Category | Power | Acc | Priority | Effects | Description |
|---|---|---|---|---|---|---|---|
| Acidic Deluge | Poison | Special | 90 | 85 | 0 | Poison 50% | Drowns the foe in corrosive acid. 50% chance to poison. |
| Agility | Psychic | Status | - | - | 0 | +2 Speed | Relaxes the body to move faster. Sharply raises Speed. |
| Ancient Power | Ground | Special | 60 | 100 | 0 | +1 Attack, +1 Defense, +1 SpecialAttack, +1 SpecialDefense, +1 Speed | An ancient power. 10% chance to raise all stats. |
| Aqua Slash | Water | Physical | 75 | 100 | 0 | Slices the foe with a blade of pressurized water. | |
| Arm Thrust | Fighting | Physical | 15 | 100 | 0 | 2-5 hits | A flurry of open-palmed arm thrusts that hits 2-5 times. |
| Barrage | Normal | Physical | 15 | 85 | 0 | 2-5 hits | Hurls round objects 2-5 times in a row. |
| Barrier | Psychic | Status | - | - | 0 | +2 Defense | Creates a psychic barrier that sharply raises Defense. |
| Battle Cry | Fighting | Status | - | - | 0 | +1 Attack, +1 Speed | A fierce roar that boosts Attack and Speed. |
| Beat Up | Dark | Physical | 10 | 100 | 0 | 2-5 hits | Calls allies to attack. Hits 2-5 times with varying strength. |
| Bite | Dark | Physical | 60 | 100 | 0 | Flinch | A quick, vicious bite. May cause the target to flinch. |
| Brave Bird | Flying | Physical | 120 | 100 | 0 | 33% recoil | A fearless dive from the sky. The user takes 33% of the damage dealt. |
| Bulk Up | Fighting | Status | - | - | 0 | +1 Attack, +1 Defense | Bulks up muscles to raise Attack and Defense. |
| Bullet Seed | Grass | Physical | 25 | 100 | 0 | 2-5 hits | Fires seeds in rapid succession. Hits 2-5 times. |
| Calm Mind | Psychic | Status | - | - | 0 | +1 SpecialAttack, +1 SpecialDefense | Clears the mind to raise Special Attack and Special Defense. |
| Charm | Fairy | Status | - | 100 | 0 | -2 Attack | Charms the foe to harshly lower Attack. |
| Close Combat | Fighting | Physical | 120 | 100 | 0 | -1 Defense, -1 SpecialDefense | A powerful attack, but lowers your defenses. |
| Close Flurry | Fighting | Physical | 25 | 90 | 0 | 2-2 hits | A rapid combo of punches that hits exactly twice. |
| Comet Punch | Normal | Physical | 18 | 85 | 0 | 2-5 hits | A flurry of punches that hits 2-5 times. |
| Corrosive Grasp | Poison | Physical | 65 | 95 | 0 | Poison 30% | Burning toxins corrode armor. 30% chance to poison. |
| Crunch | Dark | Physical | 80 | 100 | 0 | Flinch | Crushes the foe with sharp fangs. May cause flinching. |
| Crush Claw | Normal | Physical | 75 | 95 | 0 | -1 Defense | A vicious claw attack. 50% chance to lower Defense. |
| Dance Strike | Fairy | Physical | 60 | 100 | 0 | A rhythmic strike executed mid-dance. Graceful and reliable. | |
| Dazzle Beam | Fairy | Special | 75 | 100 | 0 | Confusion | Fires a brilliant, disorienting ray. May cause confusion. |
| Defog | Flying | Status | - | - | 0 | -1 Evasion | Blows away hazards from both sides of the field. Also lowers foe's evasion. |
| Dive Bomb | Flying | Physical | 90 | 80 | 0 | A risky aerial plunge from great heights. High power but can miss. | |
| Double Kick | Fighting | Physical | 30 | 100 | 0 | 2-2 hits | Rapid successive kicks. Always hits exactly twice. |
| Double Team | Normal | Status | - | - | 0 | +1 Evasion | Creates illusory copies to raise Evasion. |
| Double-Edge | Normal | Physical | 120 | 100 | 0 | 33% recoil | A life-risking tackle with extreme power. The user takes 33% of the damage dealt. |
| Dragon Dance | Normal | Status | - | - | 0 | +1 Attack, +1 Speed | A mystic dance that raises Attack and Speed. |
| Duststorm Dash | Flying | Physical | 70 | 95 | +1 | Priority +1 | Dashes through a duststorm with priority. Excels in sandy weather. |
| Earthquake | Ground | Physical | 100 | 100 | 0 | A massive tremor that shakes all around. One of the strongest ground moves. | |
| Fairy Strike | Fairy | Physical | 85 | 95 | 0 | A charged blow infused with fairy power. Strong fairy attack. | |
| Fast Attack | Normal | Physical | 40 | 100 | +1 | Priority +1 | A swift strike that always hits first. Priority +1. |
| Flame Charge | Fire | Physical | 50 | 100 | 0 | +1 Speed | Cloaked in flame, charges the foe. Raises Speed. |
| Flare Blitz | Fire | Physical | 120 | 100 | 0 | Burn 10%33% recoil | Cloaked in flames, charges recklessly. 10% burn chance. User takes 33% recoil. |
| Flash | Normal | Status | - | 100 | 0 | -2 Accuracy | A bright flash that sharply lowers Accuracy. |
| Focus Energy | Normal | Status | - | - | 0 | +1 Accuracy | Concentrates deeply to raise Accuracy. |
| Fury Swipes | Normal | Physical | 18 | 80 | 0 | 2-5 hits | Rakes the foe with claws 2-5 times in a row. |
| Gear Grind | Steel | Physical | 50 | 85 | 0 | 2-2 hits | Grinds the foe with steel gears. Always hits twice. |
| Grand Slam | Fighting | Physical | 100 | 90 | 0 | A show-stopping finishing blow. Powerful but slightly inaccurate. | |
| Grease Jab | Fire | Physical | 60 | 100 | 0 | Burn 20% | A sizzling punch coated in hot oil. 20% chance to burn the target. |
| Growl | Normal | Status | - | 100 | 0 | -1 Attack | A cute growl that lowers the foe's Attack. |
| Harden | Normal | Status | - | - | 0 | +1 Defense | Stiffens the body to raise Defense. |
| Head Smash | Normal | Physical | 150 | 80 | 0 | 50% recoil | A devastating headbutt with tremendous power. The user takes 50% of the damage dealt. |
| Hydro Burst | Water | Special | 110 | 80 | 0 | Unleashes a devastating water blast. High power but can miss. | |
| Icy Wind | Water | Special | 55 | 95 | 0 | -1 Speed | A chilling gust. Always lowers the foe's Speed. |
| Iron Defense | Steel | Status | - | - | 0 | +2 Defense | Hardens the body like iron to sharply raise Defense. |
| Jet Stream | Flying | Status | - | - | 0 | +3 Speed | Rides air currents to drastically raise Speed. |
| Knockout | Fighting | Physical | 150 | 50 | 0 | Flinch | A devastating haymaker. Extreme power but very hard to land. |
| Leaf Slash | Grass | Physical | 75 | 100 | 0 | Slashes with razor-sharp leaves. Strong and reliable. | |
| Leer | Normal | Status | - | 100 | 0 | -1 Defense | An intimidating look that lowers the foe's Defense. |
| Metal Claw | Steel | Physical | 50 | 95 | 0 | +1 Attack | A steel claw attack. 10% chance to raise Attack. |
| Mind Slam | Psychic | Special | 85 | 100 | 0 | Confusion | Throws mental force like a hammer. May cause confusion. |
| Minimize | Normal | Status | - | - | 0 | +2 Evasion | Shrinks to raise Evasion sharply. |
| Mud Slap | Ground | Special | 20 | 100 | 0 | -1 Accuracy | Hurls mud at the foe. Always lowers Accuracy. |
| Ooze Shot | Poison | Special | 45 | 100 | 0 | Poison 30% | Fires a glob of toxic ooze. 30% chance to poison. |
| Overheat | Fire | Special | 130 | 90 | 0 | -2 SpecialAttack | Attacks with maximum heat. Sharply lowers your Special Attack. |
| Peck | Flying | Physical | 40 | 100 | 0 | A sharp beak jab. Basic but reliable flying attack. | |
| Perch | Flying | Status | - | 100 | 0 | Heals 50% | Recovers composure by briefly perching. Heals 50% of max HP. |
| Pin Missile | Normal | Physical | 25 | 95 | 0 | 2-5 hits | Sharp spikes are fired 2-5 times. |
| Power Up | Normal | Status | - | - | 0 | +2 Attack | Focuses energy to sharply raise Attack. |
| Power-Up Punch | Fighting | Physical | 40 | 100 | 0 | +1 Attack | A punch that builds power. Always raises Attack. |
| Psychic Blast | Psychic | Special | 90 | 100 | 0 | -1 SpecialDefense | A powerful psychic attack. 10% chance to lower Special Defense. |
| Psychic Pulse | Psychic | Special | 60 | 100 | 0 | Confusion | Emits a sharp mental pulse. 20% chance to confuse the target. |
| Quick Step | Normal | Status | - | - | 0 | +1 Speed | Prepares for quick movements. Raises Speed. |
| Rage Boost | Dark | Status | - | - | 0 | +3 Attack | Channels rage to drastically raise Attack. |
| Rapid Spin | Normal | Physical | 50 | 100 | 0 | +1 Speed | Spins rapidly, damaging the foe and removing entry hazards from your side. |
| Rock Smash | Fighting | Physical | 40 | 100 | 0 | -1 Defense | A smashing attack. 50% chance to lower Defense. |
| Sand Attack | Ground | Status | - | 100 | 0 | -1 Accuracy | Throws sand to lower the foe's Accuracy. |
| Sand Storm | Ground | Special | 60 | 100 | 0 | Blasts the foe with cutting sand. May lower accuracy. | |
| Scary Face | Normal | Status | - | 100 | 0 | -2 Speed | A terrifying face that harshly lowers Speed. |
| Scratch | Normal | Physical | 40 | 100 | 0 | A quick claw swipe. A basic but reliable attack. | |
| Screech | Normal | Status | - | 85 | 0 | -2 Defense | An earsplitting screech that harshly lowers Defense. |
| Searing Splat | Fire | Special | 90 | 95 | 0 | Burn 20% | Slams the foe with scalding fryer oil, leaving lingering embers. |
| Seed Toss | Grass | Physical | 60 | 95 | 0 | Pelts the foe with hardened seeds. | |
| Shadow Ball | Dark | Special | 80 | 100 | 0 | -1 SpecialDefense | A shadowy blob of energy. 20% chance to lower Special Defense. |
| Shield Bash | Steel | Physical | 70 | 100 | 0 | Flinch | Bashes the foe with a sturdy guard. May cause flinching. |
| Sky Crash | Flying | Physical | 100 | 95 | 0 | 25% recoil | A high-speed aerial collision. The user takes 25% of the damage dealt. |
| Sludge Puff | Poison | Special | 60 | 100 | 0 | Poison 30% | A burst of sludge coats the foe. 30% chance to poison. |
| Smokescreen | Normal | Status | - | 100 | 0 | -1 Accuracy | Obscures with smoke to lower the foe's Accuracy. |
| Spike Cannon | Steel | Physical | 20 | 100 | 0 | 2-5 hits | Launches steel spikes 2-5 times in succession. |
| Static Peck | Electric | Physical | 55 | 100 | 0 | Paralyze 20% | A quick, charged peck. 20% chance to paralyze the target. |
| Submission | Fighting | Physical | 80 | 80 | 0 | 25% recoil | A reckless body slam that pins the foe. User takes 25% recoil. |
| Sunbeam | Fairy | Special | 120 | 90 | 0 | Concentrates radiance into a piercing beam. Extremely powerful. | |
| Superpower | Fighting | Physical | 120 | 100 | 0 | -1 Attack, -1 Defense | A powerful attack that lowers Attack and Defense. |
| Sweet Scent | Normal | Status | - | 100 | 0 | -1 Evasion | A sweet aroma that lowers the foe's Evasion. |
| Tackle | Normal | Physical | 40 | 100 | 0 | A straightforward physical charge. Reliable but basic. | |
| Tail Slap | Normal | Physical | 25 | 85 | 0 | 2-5 hits | Strikes the foe with its tail 2-5 times. |
| Tail Whip | Normal | Status | - | 100 | 0 | -1 Defense | Wags tail cutely to lower the foe's Defense. |
| Take Down | Normal | Physical | 90 | 85 | 0 | 25% recoil | A reckless full-body charge. The user takes 25% of the damage dealt. |
| Thorn Barrage | Grass | Physical | 20 | 90 | 0 | 2-5 hits | Launches sharp thorns 2-5 times. |
| Thunder Burst | Electric | Special | 90 | 90 | 0 | Paralyze 30% | A mid-air electrical discharge. 30% chance to paralyze. |
| Toxic Wave | Poison | Special | 70 | 90 | 0 | Toxic 100% | A rolling wave of toxins. Guaranteed to badly poison. |
| Triple Kick | Fighting | Physical | 10 | 90 | 0 | 3-3 hits | Three consecutive kicks. Each hit gains 10 power: 10, 20, 30. |
| Uppercut | Fighting | Physical | 70 | 100 | 0 | Flinch | A rising punch aimed at the chin. May cause flinching. |
| Vine Whip | Grass | Physical | 45 | 100 | 0 | Strikes with snapping vines. A reliable grass attack. | |
| Volt Tackle | Electric | Physical | 120 | 100 | 0 | Paralyze 10%33% recoil | Charges with overwhelming voltage. 10% paralysis chance. User takes 33% recoil. |
| Water Jet | Water | Physical | 40 | 100 | +1 | Priority +1 | A pressurized burst of water that always strikes first. Priority +1. |
| Water Shuriken | Water | Special | 15 | 100 | +1 | 2-5 hitsPriority +1 | Throws sharp shurikens of water 2-5 times. Priority +1. |
| Wild Charge | Electric | Physical | 90 | 100 | 0 | 25% recoil | An electrified tackle with reckless abandon. User takes 25% recoil. |