Abilities

Complete database of all creature abilities with descriptions and effects.

Abilities (58 of 58)

Absolute Focus

FlinchImmunity

Prevents flinching.

Creatures (1)

Amphibious

TypeImmunity

Immune to Water-type moves.

Creatures (1)

Arcane Veil

StatusImmunity

Prevents sleep.

Creatures (1)

Ball Room

AllyBoost

Powers up ally Fairy-type moves.

Multiplier: 1.3xType Boost: Fairy

Big Beaks

DamageMultiplier

Powers up pecking moves.

Multiplier: 1.3x

Blaze

DamageMultiplier

Powers up Fire-type moves when HP is low.

Multiplier: 1.5xType Boost: FireHP Threshold: 33%
Creatures (0)

Bubble Trap

TrapOpponent

Prevents the foe from escaping.

Creatures (1)

Corrosive Skin

OnContact

May poison attackers that make contact.

Creatures (1)

Desert Reservoir

WeatherHeal

Recovers HP in sunlight.

Weather: Sunlight
Creatures (1)

Dispirit

OnEntry

Lowers the foe's Attack when entering battle.

Drumming Beat

DamageMultiplier

Sound-based moves are powered up.

Multiplier: 1.3x
Creatures (0)

Elastic Trap

TrapOpponent

Prevents the foe from escaping.

Creatures (1)

Fairy Sense

DamageMultiplier

Powers up Fairy-type moves.

Multiplier: 1.2xType Boost: Fairy

Fireup

DamageMultiplier

Powers up Fire-type moves when HP is low.

Multiplier: 1.5xType Boost: FireHP Threshold: 33%
Creatures (2)

Gale Wings

PriorityBonus

Gives priority to Flying-type moves.

Type Boost: Flying
Creatures (0)

Grass Veil

StatusImmunity

Prevents status conditions in sunlight.

Weather: Sunlight

Great Fortune

CritBonus

Boosts critical hit ratio.

Creatures (1)

Hard Head

RecoilImmunity

Prevents recoil damage.

Intimidate

OnEntry

Lowers the foe's Attack when entering battle.

Creatures (0)

Jetstream

OnMoveUse

Boosts Speed when using Flying-type moves.

Creatures (1)

Lithe

StatusImmunity

Prevents paralysis.

Creatures (1)

Magic Eyes

ImmunityOverride

Normal and Fighting-type moves can hit Ghost-types.

Magic Mirror

OnStatusMove

Reflects status moves back at the attacker.

Matrix Breaker

AbilityBypass

Ignores the foe's ability.

Creatures (1)

Menace

OnEntry

Lowers the foe's Attack when entering battle.

Creatures (2)

Metallic Glide

DamageReduction

Reduces physical damage taken.

Multiplier: 0.8x
Creatures (1)

Mudslide

DamageMultiplier

Ground-type moves get a power boost.

Multiplier: 1.3xType Boost: Ground
Creatures (1)

Needle Guard

OnContact

Damages attackers that make contact.

Creatures (1)

Overdrive

DamageMultiplier

Greatly boosts Attack when HP is low, but takes recoil.

Multiplier: 2xHP Threshold: 25%
Creatures (1)

Permeate

DamageMultiplier

Powers up Grass-type moves when HP is low.

Multiplier: 1.5xType Boost: GrassHP Threshold: 25%

Pixelate

TypeConversion

Normal-type moves become Fairy-type and get a power boost.

Creatures (1)

Recon Flight

AccuracyBypass

Moves never miss.

Creatures (1)

Refrigerate

TypeConversion

Normal-type moves become Ice-type and get a power boost.

Creatures (2)

Run Away

GuaranteedEscape

Guarantees escape from wild battles.

Creatures (1)

Sand Cover

EvasionBoost

Boosts evasion in a sandstorm.

Weather: Sandstorm

Sand Speed

SpeedModifier

Doubles Speed in a sandstorm.

Weather: Sandstorm
Creatures (1)

Sap Siphon

TypeAbsorption

Absorbs Grass-type moves to restore HP.

Scrapper

DamageMultiplier

Powers up Normal-type moves.

Multiplier: 1.2xType Boost: Normal

Seed Shield

DamageReduction

Reduces damage from Grass-type moves.

Multiplier: 0.5x
Creatures (1)

Sharp Fins

DamageMultiplier

Powers up Water-type moves.

Multiplier: 1.5xType Boost: Water
Creatures (1)

Sludge Shield

DamageReduction

Reduces damage from Poison-type moves and prevents poisoning.

Multiplier: 0.5x
Creatures (1)

Solar Wrath

OnEntry

Summons harsh sunlight when entering battle.

Creatures (1)

Spy Lens

CritBonus

Boosts critical hit ratio after the foe attacks.

Creatures (1)

Steadfast

OnFlinch

Boosts Speed when flinched.

Creatures (1)

Steadspeed

EndOfTurn

Gradually boosts Speed over time.

Creatures (2)

Stealth Feathers

EvasionBoost

Boosts evasion.

Creatures (1)

Steel Jaw

DamageMultiplier

Powers up biting moves.

Multiplier: 1.5x
Creatures (1)

Sticky Goo

TrapOpponent

Prevents the foe from escaping and may slow them.

Creatures (1)

Stubborn Waddle

SwitchImmunity

Cannot be forced to switch out.

Creatures (1)

Sun Bounty

SpeedModifier

Doubles Speed in sunlight.

Weather: Sunlight

Swift Current

SpeedModifier

Boosts Speed in rain or when hit by a Water-type move.

Weather: Rain
Creatures (1)

Synchronize

OnStatus

Passes status conditions to the attacker.

Thickness

DamageReduction

Reduces damage from Fire and Ice-type moves.

Multiplier: 0.5x
Creatures (1)

Trickster

PriorityBonus

Gives priority to status moves.

Creatures (2)

Triple Kick

MultiHitBonus

Multi-hit moves are more likely to hit maximum times.

Creatures (1)

Waddle Stomp

OnContactAttack

Contact moves may cause the foe to flinch.

Creatures (1)

Water Press

TypeAbsorption

Absorbs Water-type moves to boost Attack.

Creatures (1)

Wind Wings

PriorityBonus

Gives priority to Flying-type moves.

Type Boost: Flying