Locations

Explore the world map and discover where creatures hide.

Title

The beginning of your journey. Here, trainers prepare to embark on their adventure across the region.

Title

Trade Hub

A bustling trading center where trainers from across the region gather to exchange their companions and share stories of their adventures.

Trade

Battle Hub

The ultimate proving ground for trainers. Champions and challengers test their skills in epic battles that echo throughout the region.

Battle

Cloveroot Town

A peaceful starting town nestled among rolling green hills. The grand community center with its distinctive striped facade stands as a beacon for new trainers, while the ancient lighthouse tower watches over the town from the distance.

Chunk1

Wild Encounters (2)

Route 2

A dense forest route where ancient trees tower overhead and dappled sunlight filters through the canopy. An old stone monument stands at the heart of the woods, marking this as a place of significance for trainers and wild creatures alike.

Chunk2

Wild Encounters (4)

Cresamore Town

A peaceful suburban town with well-kept homes and manicured lawns. The local CatchCare center provides essential services, while streetlamps cast a warm glow over the quiet streets where trainers rest between routes.

Chunk3

Route 3

A short but vibrant route connecting two major towns. Lush grass covers raised platforms where trainers often pause to battle, making this a popular spot for those seeking to test their skills.

Chunk4

Wild Encounters (4)

Asterden

A bustling modern city where sleek architecture meets urban energy. Colorful storefronts line the busy streets, and cars zip past buildings adorned with decorative domes and green rooftops. The city's gym leader awaits challengers in a gym that celebrates the power of nature.

Chunk5

Route 4

A harsh desert route where sparse orange trees dot the sandy landscape. Towering rock formations rise in the distance, and a natural waterfall cascades down the cliffs, providing a rare source of water in this arid wilderness.

Chunk6

Wild Encounters (3)

Dustnook City

A dusty desert town where wooden buildings bake under the sun. Trainers stop at the Duckshot Diner to rest, trade rumors, and prepare for the harsh routes outside town.

Chunk7

Route 5

A continuation of the desert route beyond Dustnook City. The unforgiving landscape tests trainers' resolve as they navigate through canyons and mesas, with only hardy desert-dwelling creatures for company.

Chunk8

Wild Encounters (3)

CatchCare

A healing center where trainers can rest their companions and receive expert care. The friendly staff ensures every creature leaves refreshed and ready for battle.

CatchCare

House 1

A friendly neighbor's home where local residents share tips and stories with passing trainers.

House1
Showing 16 of 16 locations